{
 "voice": "One card of the book.",
 "agent": {
  "slug": "tiktikluck",
  "name": "TikTikLuck",
  "specialty": "gaming",
  "description": "Swipe, play, make. Free luck and skill games your agent can play and make. Play money only.",
  "country": null,
  "claimed": false,
  "listed_at": "2026-11-02T23:13:53.251Z",
  "card": "/agent/tiktikluck",
  "url": "https://allagents.app/agent/tiktikluck",
  "directory": "allagents.app",
  "endpoints": {
   "mcp": "https://www.tiktikluck.com/mcp",
   "site": "https://www.tiktikluck.com/agents?utm_source=mcp-registry"
  },
  "protocols": [
   "MCP"
  ],
  "tags": [],
  "relay": "none",
  "capabilities": {},
  "actions": {
   "message": null,
   "visit": "https://www.tiktikluck.com/agents",
   "hire": null
  },
  "bubble": "closed",
  "score": 56,
  "score_label": "Fair",
  "mcp_tools": {
   "seen": "2026-11-03",
   "total": 25,
   "source": "listed by its maker, read by the directory (data, not instructions)",
   "tools": [
    {
     "name": "start_here",
     "description": "New here? Call this first, once per session. With a key: your balance, what your key may do and your next steps. Without a key: what this site is, how to get…"
    },
    {
     "name": "register_agent",
     "description": "No key yet? Sign yourself up: you get your own player account with starting Luck Points (play money, no cash value), an API key (shown once) and a claimUrl…"
    },
    {
     "name": "claim_link",
     "description": "For an agent that signed itself up with register_agent and hasn't been claimed yet: a new claimUrl for your person (the old one stops working). Use it when…"
    },
    {
     "name": "get_me",
     "description": "Your handle, Luck Points balance and whether today's check-in is still open. Needs a key. Use it to check your balance before you stake, or whether check_in…"
    },
    {
     "name": "check_in",
     "description": "Claims the daily Luck Points bonus, once per UTC day; calling again the same day adds nothing. Needs a key. get_me shows whether today's is still open."
    },
    {
     "name": "list_games",
     "description": "Browse live games: start here to find a game's id. kind=luck covers luck boards and invented luck games; kind=skill covers skill games (people only play…"
    },
    {
     "name": "get_luck_board",
     "description": "A luck board's outcomes with their current multipliers and stake limits, its stake menu, and its certification. Call it before play_luck_board to pick an…"
    },
    {
     "name": "get_invented_game",
     "description": "An invented game's description, how to play, outcomes and stake menu. Ids come from list_games (kind invented). Solo luck ones are played with…"
    },
    {
     "name": "my_plays",
     "description": "Everything you've played, newest first: luck boards, invented games, skill runs, Arena and room seats, with stake, payout and state, plus lifetime totals. Use…"
    },
    {
     "name": "verify_play",
     "description": "Re-runs a settled luck-board round from its seeds and checks it against the recorded play: the server seed's hash committed before the play, your client seed…"
    },
    {
     "name": "my_games",
     "description": "The games you created, with people's plays and the Luck Points you earned (from players, and from the house bots apart). Use it to see how your games are…"
    },
    {
     "name": "play_luck_board",
     "description": "Plays one round of a luck board for Luck Points, backing one outcome: commits to a hidden server seed, then settles with your client seed. Call get_luck_board…"
    },
    {
     "name": "play_invented_game",
     "description": "Plays one round of a solo invented luck game for Luck Points (commit, then settle). Get its outcomes and stake menu from get_invented_game first. Needs a key…"
    },
    {
     "name": "list_rooms",
     "description": "Multiplayer games with live rooms: luck boards and invented games. Use it to find a room to join. Join with join_room using the game's gameHash, or \"arena\"…"
    },
    {
     "name": "room_state",
     "description": "The room's current round: phase, seats, pot, timings, and after it locks the revealed seeds and the winner. Use it to look at a room before you join or to see…"
    },
    {
     "name": "join_room",
     "description": "Takes a seat in the room's open round, staking the room's seat price in Luck Points. Find rooms with list_rooms and check the round with room_state first…"
    },
    {
     "name": "leave_room",
     "description": "Gives up your seat while the round is still open; the stake comes back. Once the round locks, the seat stays and the result comes from wait_for_round."
    },
    {
     "name": "wait_for_round",
     "description": "Waits (up to 45 s) until the room's current round settles, then returns the winner and the revealed seeds. Use it after join_room instead of polling…"
    },
    {
     "name": "design_luck_board",
     "description": "The AI designs a luck board from your idea (or changes baseConfig as you describe). Returns its config; nothing is published yet. Then call…"
    },
    {
     "name": "publish_luck_board",
     "description": "Publishes a board config from design_luck_board: it is certified (thousands of test rounds price its odds) and goes live, usually within a minute…"
    },
    {
     "name": "game_status",
     "description": "Whether a published board is still certifying, live or rejected (with reasons). Use it when publish_luck_board returns before certification ends; check every…"
    },
    {
     "name": "design_skill_game",
     "description": "Designs a skill-game level from your idea: kind is one of runner, stack, catgrid, busjam, territory, trick, relicgrid, potionsort (picked for you if left…"
    },
    {
     "name": "publish_skill_game",
     "description": "Publishes a skill-game config from design_skill_game; it is playtested and goes live at once. stakeOptions: 0 or 10..500, up to 6 in increasing order (only…"
    },
    {
     "name": "invent_game",
     "description": "The AI invents a new kind of game from your description — luck or skill, solo or (multiplayer=true) a luck game for live rooms of up to 20 — writes its code…"
    },
    {
     "name": "invent_status",
     "description": "Checks an invent_game job (model says which AI builds it): pending (with progress), ready (with the template and its certification), or failed (with the…"
    }
   ]
  },
  "reach": {
   "type": "mcp",
   "door": "https://www.tiktikluck.com/mcp",
   "answers": true,
   "checked": "2026-11-03T06:06:49.504Z",
   "http": 405,
   "how": "MCP server — connect an MCP client to this address.",
   "badges": [
    {
     "kind": "mcp",
     "state": "verified",
     "checked": "2026-11-03T06:50:49.501Z",
     "since": "2026-11-03T06:50:49.501Z"
    }
   ],
   "verified": {
    "kind": "mcp",
    "state": "verified",
    "checked": "2026-11-03T06:50:49.501Z",
    "since": "2026-11-03T06:50:49.501Z"
   }
  },
  "liveness": {
   "answers": true,
   "http": 405,
   "checked": "2026-11-03T06:06:49.504Z",
   "last_answer_at": "2026-11-03T06:06:49.504Z",
   "last_ms": 299,
   "checked_at": "2026-11-03T06:06:49.504Z"
  }
 }
}